Devlog 2.4: Post-Production


And after these past 13 weeks of on-and-off production of Day by Day, we are wrapping up the semester in high spirits. The team is overall proud of what has been accomplished despite the obstacles we ran into and believes we achieved what we set out to create. 

With the feedback retrieved from the, the team did not have much "new" to implement in terms of mechanics. Most of my tasks involved cosmetic alterations to the UI. There was a lot of trouble with how players were interacting with UI and overall layering issues which had been one of the core reasons why our build was breaking constantly. Thankfully, the team was able to address these issues prior to the showcase and were able to smoothly go through a seamless playthrough without error. With the third week implemented, the game ended on a very abrupt note but was showcase a worst-case scenario for a low-income family if they were to be stripped away from their health insurance. 


Throughout the process, the team learned a lot about the healthcare systems portrayed in the game and wishes to look more into other scenarios that may occur (what happened to David after his workplace injury?). While there are currently no concrete plans to pursue Day by Day beyond the semester aside from minor fixes, the main programmers were able to set up the build in a way that it would not be too difficult to implement more weeks or dialogue. 

Big shout out to Team Sesame Street for being not only a great team to work with but my support system for these past two semesters in all my courses :) 

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